Eric Zimmerman

Mentioned 4 times across 1 podcast this week

This Week's Pulse

Portland City Councilor Eric Zimmerman formally proposed budget amendments on May 14, 2026, to add 20 full-time police officer positions and restore funding for the bureau's training division, following up with advocacy for increased security at City Hall during subsequent budget hearings.

While the local political discourse remains focused on these specific police staffing requests, national media commentary regarding Eric Zimmerman has shifted toward his intellectual contributions to game design. In Freakonomics Radio, host Stephen Dubner highlighted the social value inherent in Zimmerman's philosophy, noting, "To me, that sounds like a pro-social value set."

The podcast coverage serves as a stark contrast to the Councilor's current fiscal policy debates. Zimmerman himself appeared on Freakonomics Radio to discuss the fluidity of modern media, arguing that current information structures are "a bubbling cauldron of changing policies and roiling politics." Whether this academic view of "roiling politics" will influence his upcoming vote on the Portland Police Bureau budget remains the central, unresolved question for local observers.

Where it's discussed

675. Has the New York Times Become a Games Company?

Freakonomics Radio

Stephen Dubnerneutralfrom “Gamification and Ethics in Game Design

A game design expert who discusses the social value and ethical responsibilities inherent in creating games.

This gets us deeper into why we play games. Yes, there's an entertainment value, but how about a social value? For this, I went back to Eric Zimmerman. I feel that one strong component of games is that you agree with your opponents or teammates that these are

Eric Zimmermanneutralfrom “The Ludic Century and Game Design

A game designer and educator who explains the structural nature of game design and the concept of the ludic century.

Girls doing performance art in the Museum of Modern Art. It was a really exciting time. Had nothing to do with this high modernism. It was post-modernism. And so why am I going into all of this? Because as a game designer, today, I actually want to hold onto b

Eric Zimmermanneutralfrom “The New York Times' Evolution into a Gaming Powerhouse

A game designer who argues that games are a fundamental way to understand modern media and culture.

let's say, an encyclopedia set, which were these experts publishing data and facts that were then collected into the static package that then you could buy and own, Wikipedia is the model for the encyclopedia in the 21st century, which is that it's not a fixed

Stephen Dubnerpositivefrom “The Role and Strategy of The New York Times Games

Commented on the philosophy of The New York Times games compared to the broader mobile gaming industry.

This is something that Eric Zimmerman also said about The Times' games.